This is a preview of a game featured on Steam Early Access. It is by no means finished, and everything in the game is subject to change.
First it was the World War II Shooter, then the Zombie-Survival genre, now it’s gather-resources-and-build-structures games that are filling up the Steam. The situation isn’t so dire, though, as you all of them have their fair share of interesting nuances. Terraria is a fantasy game of that type, Starbound is Sci-Fi, etc. Their flow differs, and each can afford their own set of interesting items and enemies. But what is Craft the World? Well, the changes in it aren’t quite so subtle; first and foremost, it’s a real-time strategy game. Continue Reading
You know what? It’s almost a shame we have so many good games to play nowadays… hear me out. If I had played The Bureau about seven years ago my mind would have been completely blown. But in this age where games like Mass Effect and Bioshock exist, I can’t help but feel incredibly blasé about this alien shoot-em-up. The Bureau is just okay, and in this day and age, that’s an issue. Continue Reading
Remember back when playing a first-person shooter was a completely non-serious engagement? Once you inserted that disk (or in some cases, floppy disk) into your machine, you knew you were only minutes away from shooting away some humanoid-pigs, looking for that one secret you knew you had missed in DOOM, or attempting to blast away your friends in a competitive round of Quake. Nowadays, a majority of shooters take place in present-day conflict, with real-life skirmishes being recreated digitally and — while they do have their place in the industry, and I have enjoyed my fair share of them — they are, just by their setting, harder to call completely innocent fun. Rather than running and gunning, real-life tactics are put into play in the modern shooter. What happened to the days when people could run around a small, confined map, shoot some baddies that don’t carry much of any real-world baggage, and just have some fun? I’m very, very happy to say, those days aren’t completely lost, with the advent of Rise of the Triad. Continue Reading
Today is a new day. But more importantly, today brings the premiere of a brand new episode of Shtick Look! Continue Reading
With Games’ plots so often revolving around a worldwide pandemic turning a majority of humans into zombies leaving few survivors to fight for their lives, you might find it strange for me to say that The Last of Us really isn’t a cliche experience at all. The way it tells its story and presents its character sets it on a bar far above the games that it might be compared to at first glance, and seldom focuses on the topics most of those games handle. The game shows humanity at it’s worst. With little hope, and few smiles; a far cry from the developer’s previous (and highly successful) Uncharted series, a game that rests heavily on laughs and the charm of its characters. Exhausting is the word I’d use to describe The Last of Us. Naughty Dog’s latest creation is about as grueling as games come.
If someone were to walk up to you eight years ago and say “Hey! There’s going to be a Lego game based on those Peter Jackson movies that are based on those Tolkien books!”… you would probably call them a crazy person. But today – in the year 2012 – it probably wouldn’t surprise you too much. Since 2005’s Lego Star Wars: The Video Game, players have been bombarded with a whopping twelve (yes, twelve) Lego games. While not every one of them has met critical acclimation, that doesn’t stop players from enjoying these brick-based re-imaginings.
Then again, just because you’ve come to expect a Lego game for every franchise, that doesn’t make Lord of the Rings any less sacred. Could the transition to brick possibly do anything for Lord of the Rings fans? Or even the Lego fans? This is a tricky question to answer. Continue Reading