Arma III‘s had what you might call a rough development. Back in 2012, two of its developers were held in a Greece prison for 128 days with charges of espionage, and a little over a year later, the game released with hardly any official single-player content to speak of. But now, a few months since that release, ARMA III’s core campaign is complete, and available to those who’ve purchased the game. While that fact certainly improves the game’s value quite a bit, there are, unfortunately, a few caveats to take into account before making the decision to enlist in a virtual tour of duty. Continue Reading
here. That feature is more in-depth on the game as a whole, whereas this is specifically about the Adapt campaign, and the updates surrounding it. We’ll properly review the game come the release of its final campaign episode.
ARMA III has been out for a while now, and I like it quite a bit. The game plays well, it’s incredibly deep, and there’s already been a lot of potential shown in the game’s modding community. But in its current state, I don’t feel comfortable giving it a proper review. It feels as if the game is still in Beta. There is no Bohemia-made singleplayer content outside of the showcases (that were created for trade shows like E3) and a few training levels. On top of that, most every multiplayer servers is unplayably laggy. But three free campaign episodes will be available for download in the coming weeks, and some optimization for multiplayer should be coming as well. I’ve played quite a number of great user-created scenarios for the game, but before I pass final judgment I need to see what Bohemia puts out.