Many of the PS4’s launch titles have a very bright, and colorful look to them. Battlefield 4 and Killzone: Shadow Fall are both surprisingly vibrant when looked upon next to other titles of their genre, and Need for Speed: Rivals is similarly radiant. So it would seem that it’s up to Contrast to deliver a darker experience; both visually, and tonally. It definitely delivers the former, but falls short in the latter spectrum. Continue Reading
Rockstar games and unbridled ambition have always sat in synonymic harmony. But as of late, the company’s successes have been thanks to something much deeper than gargantuan cityscapes and the lively streets that accompany them. The tale of a tragic hero – or anti-hero in the case of Grand Theft Auto – with Niko Bellic and John Marston being Macbeths of their respective times. Though over the years it’s become a tired formula. A “hero”, a problem, and an end, though a minimalist descriptor for two of the most highly-acclaimed story-centric games of late, it’s a fair one. So having a Rockstar narrative – recurrently focused on the thorough development of a single character with others acting primarily as supplement – include three protagonists, is as flashy a proposal as it is a daunting one. Many of the developer’s devout refused to think twice about the challenges related to the additional player-characters, fully trusting in Rockstar’s moxie to pull-off the feat. While they don’t do so with perfection, they don’t stray far from it. Continue Reading
About ten years ago when I was first introduced to him, I never imagined Rayman would star in one of my all-time favorite platformers. Sure, Rayman 1, 2 and 3 were good fun. But I felt they lacked the precision, and challenge that can be found in other games of its time, and catagory. A few years later, Rayman dropped the genre almost entirely, in favor of becoming the minigame-centric “Rabbids” series’s mascot. It was a financially successful change, but one that I was never a fan of. Then about three years ago, my outlook on the franchise changed dramatically. While watching E3, there was talk of bringing the Rayman series back to its Origins. And the game they announced did that, and a whole lot more. It breathed new life into the platforming genre with its hectic nature, and gorgeous art-direction. It became one of my favorite platformers of all time… and Legends tops it without breaking a sweat. Continue Reading
What started off as a small Kickstarter-funded project has morphed into a full-on downloadable title being published by none other than Ubisoft. The game was toted as being “the hardest platformer ever”, and for having an infinite number of levels. But does Cloudberry Kingdom‘s gameplay match its ambitious promises? The answer is: sort of. Continue Reading
With Games’ plots so often revolving around a worldwide pandemic turning a majority of humans into zombies leaving few survivors to fight for their lives, you might find it strange for me to say that The Last of Us really isn’t a cliche experience at all. The way it tells its story and presents its character sets it on a bar far above the games that it might be compared to at first glance, and seldom focuses on the topics most of those games handle. The game shows humanity at it’s worst. With little hope, and few smiles; a far cry from the developer’s previous (and highly successful) Uncharted series, a game that rests heavily on laughs and the charm of its characters. Exhausting is the word I’d use to describe The Last of Us. Naughty Dog’s latest creation is about as grueling as games come.
After the series’ unfortunate outing in modern-day Mexico in 2011’s “The Cartel”, it’s no wonder people were less-than optimistic about the announcement that Call of Juarez would be going back to its old-west roots. With the oldest two games having not aged particularly well, and The Cartel having been such a disaster, there wasn’t much hope that Gunslinger would become anything more than a poor cash-in on the franchise’s name. Luckily, it turned out to be quite a bit more than that. Continue Reading
Movie tie-ins are widely considered a bane among gamers. But with interest in a movie being enough to swindle some less-informed individuals into buying one of these apparent cash-ins, they just seem to keep coming. However — occasionally — something rather surprising happens. A tie-in game is given to a development team with some sort of merit to their name, and is given the triple-A treatment with up-to-date graphics and gameplay tight as can be. While many doubted, I silently thought Star Trek would end up like one of these highly successful tie-ins. While developer Digital Extremes may not be as widely renowned as some, The Darkness II was proof that they could put together a entirely enjoyable shooter that even includes a decent narrative. With Star Trek, something must have gone horrible awry. Continue Reading