Arma III‘s had what you might call a rough development. Back in 2012, two of its developers were held in a Greece prison for 128 days with charges of espionage, and a little over a year later, the game released with hardly any official single-player content to speak of. But now, a few months since that release, ARMA III’s core campaign is complete, and available to those who’ve purchased the game. While that fact certainly improves the game’s value quite a bit, there are, unfortunately, a few caveats to take into account before making the decision to enlist in a virtual tour of duty. Continue Reading
here. That feature is more in-depth on the game as a whole, whereas this is specifically about the Adapt campaign, and the updates surrounding it. We’ll properly review the game come the release of its final campaign episode.
As a huge fan of the show, I couldn’t help but sport a smile as soon as the title screen flickered on. The show’s characters are charmingly presented in a pixilized fashion and cheerily “blip” closer and closer to the screen before sharing one of their trademark knuckle-touches. A chiptune-variant of the theme song chirping all the while. Any hopeful would have trouble thinking anything other than: “*This* will be the game that does the show justice.” While it certainly isn’t, the assumption did hold true for a little while. Continue Reading
Many of the PS4’s launch titles have a very bright, and colorful look to them. Battlefield 4 and Killzone: Shadow Fall are both surprisingly vibrant when looked upon next to other titles of their genre, and Need for Speed: Rivals is similarly radiant. So it would seem that it’s up to Contrast to deliver a darker experience; both visually, and tonally. It definitely delivers the former, but falls short in the latter spectrum. Continue Reading
Note: As is discussed in this feature, ARMA III released as what could be considered an unfinished product. There was no single-player content besides the “showcases” that had been playable since the game’s buy-in alpha, and its multiplayer component was incredibly buggy. The only other content I could play were the handful of unofficial (albeit pretty well-crafted) user-created mods. I had no idea what kind of content the game’s developer would put out, and of course didn’t want to review the game based on user-created mods. That married with the fact that the game was likely rushed-out strictly to ensure it released before the other big shooters of the year, I decided to wait until the release of the first campaign episode to give my impressions. This article is only representative of the first campaign episode, and the version of the game available at the time of its release. Continue Reading
About ten years ago when I was first introduced to him, I never imagined Rayman would star in one of my all-time favorite platformers. Sure, Rayman 1, 2 and 3 were good fun. But I felt they lacked the precision, and challenge that can be found in other games of its time, and catagory. A few years later, Rayman dropped the genre almost entirely, in favor of becoming the minigame-centric “Rabbids” series’s mascot. It was a financially successful change, but one that I was never a fan of. Then about three years ago, my outlook on the franchise changed dramatically. While watching E3, there was talk of bringing the Rayman series back to its Origins. And the game they announced did that, and a whole lot more. It breathed new life into the platforming genre with its hectic nature, and gorgeous art-direction. It became one of my favorite platformers of all time… and Legends tops it without breaking a sweat. Continue Reading
You know what? It’s almost a shame we have so many good games to play nowadays… hear me out. If I had played The Bureau about seven years ago my mind would have been completely blown. But in this age where games like Mass Effect and Bioshock exist, I can’t help but feel incredibly blasé about this alien shoot-em-up. The Bureau is just okay, and in this day and age, that’s an issue. Continue Reading