Note: This page, and the text within it will be updated with each new episode of Telltale's The Walking Dead. In order from top to bottom, each episode will receive several spoiler-free paragraphs. Furthermore, rather than scoring each episode, we'll be waiting until the season's finale to give a score.
Episode 1: “All That Remains”
When I first went into season 1 of Telltale’s The Walking Dead, I knew I wasn’t in for a pleasant experience. The game would surely be brutal in a way similar to the comics, and characters would probably be killed-off every so often. What I wasn’t expecting, though, was for the experience to be as engrossing as it was. I didn’t expect to grow so close to its characters, much less find myself on the verge of shedding tears as many times as I did while playing it. Telltale’s past attempts at breathing life into the adventure game genre were less than successful; but the success of The Walking Dead was a statement.“ Continue Reading
You’ve probably seen several ARMA III-related articles on the site since it released last September. With each major update it received, we gave our in-depth impressions, but refrained from giving the game a score since it felt unfinished, but full of potential. Now that it’s final campaign episode, “Win”, has released, we feel its time to give the game a proper review, and a score. If you’d like, you can look back at our previous coverage here, here, and here.
Arma III‘s had what you might call a rough development. Back in 2012, two of its developers were held in a Greece prison for 128 days with charges of espionage, and a little over a year later, the game released with hardly any official single-player content to speak of. But now, a few months since that release, ARMA III’s core campaign is complete, and available to those who’ve purchased the game. While that fact certainly improves the game’s value quite a bit, there are, unfortunately, a few caveats to take into account before making the decision to enlist in a virtual tour of duty. Continue Reading
If your reaction to the announcement of a sequel to A Link to the Past was anything like mine, you probably thought it would be a decent Zelda game. But at the same time, that it would in no way surpass the level of perfection on display in its predecessor. How could it? A Link to the Past is the Zelda game. although more recent entries like Ocarina of Time and Majora’s Mask are wonderful in their own way, nothing could possibly beat the SNES classic’s incredible dungeon design, nor its masterful pacing. Yet somehow, A Link Between Worlds does just that. Continue Reading
As a huge fan of the show, I couldn’t help but sport a smile as soon as the title screen flickered on. The show’s characters are charmingly presented in a pixilized fashion and cheerily “blip” closer and closer to the screen before sharing one of their trademark knuckle-touches. A chiptune-variant of the theme song chirping all the while. Any hopeful would have trouble thinking anything other than: “*This* will be the game that does the show justice.” While it certainly isn’t, the assumption did hold true for a little while. Continue Reading
Need for Speed may be one of the longest-running yearly-release franchises, but it’s far from stagnant. Each new release has, for the most part, been drastically different from the last. Just over the past few years, the series has gone from arcadey police-chases, to somewhat-serious simulation, to story-driven racer, to an open-world exploration game. But this year’s entry, Rivals, bares quite a few similarities to last year’s Most Wanted. “An open-world street racer with an emphasis on police chases” would act as an ample description for either title. That said, the side of the chase on which you’ll want to be on in Rivals is entirely different. Continue Reading
Many of the PS4’s launch titles have a very bright, and colorful look to them. Battlefield 4 and Killzone: Shadow Fall are both surprisingly vibrant when looked upon next to other titles of their genre, and Need for Speed: Rivals is similarly radiant. So it would seem that it’s up to Contrast to deliver a darker experience; both visually, and tonally. It definitely delivers the former, but falls short in the latter spectrum. Continue Reading