Note: This page, and the text within it will be updated with each new episode of Telltale's The Walking Dead. In order from top to bottom, each episode will receive several spoiler-free paragraphs. Furthermore, rather than scoring each episode, we'll be waiting until the season's finale to give a score.
Episode 1: “All That Remains”
When I first went into season 1 of Telltale’s The Walking Dead, I knew I wasn’t in for a pleasant experience. The game would surely be brutal in a way similar to the comics, and characters would probably be killed-off every so often. What I wasn’t expecting, though, was for the experience to be as engrossing as it was. I didn’t expect to grow so close to its characters, much less find myself on the verge of shedding tears as many times as I did while playing it. Telltale’s past attempts at breathing life into the adventure game genre were less than successful; but the success of The Walking Dead was a statement.“ Continue Reading
You’ve probably seen several ARMA III-related articles on the site since it released last September. With each major update it received, we gave our in-depth impressions, but refrained from giving the game a score since it felt unfinished, but full of potential. Now that it’s final campaign episode, “Win”, has released, we feel its time to give the game a proper review, and a score. If you’d like, you can look back at our previous coverage here, here, and here.
Arma III‘s had what you might call a rough development. Back in 2012, two of its developers were held in a Greece prison for 128 days with charges of espionage, and a little over a year later, the game released with hardly any official single-player content to speak of. But now, a few months since that release, ARMA III’s core campaign is complete, and available to those who’ve purchased the game. While that fact certainly improves the game’s value quite a bit, there are, unfortunately, a few caveats to take into account before making the decision to enlist in a virtual tour of duty. Continue Reading
The greatest sign of my anticipation for an open-ended game is the sentence “Think of the possibilities!” running through my mind over and over again. It’s happened with many, The Elder Scrolls: Oblivion and Fallout 3 to name a few. At this moment, though, that chant of optimism is being sung with the following games in mind: The Witcher 3, Metal Gear Solid V, Rust, a few others, and now Divinity: Original Sin. Continue Reading
This is a preview of a game featured on Steam Early Access. It is by no means finished, and everything in the game is subject to change.
First it was the World War II Shooter, then the Zombie-Survival genre, now it’s gather-resources-and-build-structures games that are filling up the Steam. The situation isn’t so dire, though, as you all of them have their fair share of interesting nuances. Terraria is a fantasy game of that type, Starbound is Sci-Fi, etc. Their flow differs, and each can afford their own set of interesting items and enemies. But what is Craft the World? Well, the changes in it aren’t quite so subtle; first and foremost, it’s a real-time strategy game. Continue Reading
If your reaction to the announcement of a sequel to A Link to the Past was anything like mine, you probably thought it would be a decent Zelda game. But at the same time, that it would in no way surpass the level of perfection on display in its predecessor. How could it? A Link to the Past is the Zelda game. although more recent entries like Ocarina of Time and Majora’s Mask are wonderful in their own way, nothing could possibly beat the SNES classic’s incredible dungeon design, nor its masterful pacing. Yet somehow, A Link Between Worlds does just that. Continue Reading
I was hoping for an unedited look at gameplay from the trailer, but even though it didn’t provide that, I still remain excited for the next chapter in Geralt’s story.