Hello there good citizens and readers of The Analog Shtick! I’ve got a pretty exciting announcement to make; I’ve started writing for Hardcore Gamer!
For those who are unfamiliar with the publication, Hardcore Gamer has been around for eight years, and used to be a print-magazine before reverting to an exclusively-online format a few years ago.
While I’m very excited to continue my work with them, I still have plans for The Analog Shtick, and will continue to work on the site as much as possible. You can still expect reviews, news, and (at some point) video content from us on a semi-regular basis. All content posted on The Analog Shtick will be unique from the things I post on Hardcore Gamer.
That said, I will be doing a Weekly Round-Up of articles I write for Hardcore Gamer, so if you want to check out things from me specifically, there will be a nice hub for you to click links from. That said, you should also visit Hardcore Gamer for the great things all of the other editors post.
Here’s a list including articles from the past two weeks:
In this article I look at the role perspective plays in storytelling.
Here I talk to Mark Foster, creator of the upcoming Indie Game “Chroma”.
Here I talk about… well… The Indie VS AAA Debate…
As the title implies, this is, in fact, a Preview of Worms: Clan Wars.