Today is a busy day for many gamers, Hitman Absolution has recently released, and just a few short days ago players were struck with a new console and plenty of games to go with it. While there certainly is a lot to play, please don’t let that keep you from taking a look at this massive shooter
There’s a war raging between three factions, The Terran Republic, The New Conglomerate, and the Vanu Sovereignty. They each have their own motives and ideas that cause them to clash. ( if you’d like to know more about that you can find detailed information on each faction Here) Players are asked to become part of one of these three factions and take engage in war against the other two. I decided to go with The New Conglomerate. Not because I had decided they were the team with the most perks, but when I highlighted the faction name cool music started playing, making it the obvious choice.
I went into the game not expecting much, I had never played the first PlanetSide and had only briefly read about its free-to-play sequel. After feeling a bit luke-warm on the company’s previous offerings, I didn’t know what to think after reading about Sony Online Entertainment attempting to make a MMOFPS. After playing it for about 10 minutes, I was very surprised.
After choosing my faction and hastily customizing my character, I jumped into a server immediately. The first thing that hit me was the scale of the whole thing, I always thought when they said “Thousands of players'” while describing the battles in the game that SOE was exaggerating to some extent. All three of the maps are massive and easily cater to the 2000 player-count. If this Kotaku story is to be trusted, just one of the maps is about 40 square miles, with the other two being of similar size.
Rather than having a standard set of FPS game-types PlanetSide focuses on one — for lack of a better example — Civilization-like game mode. From what I can tell, each faction started out with an equal percentage of the map with several small bases scattered throughout the occupied areas. The whole objective of the game is to capture bases and ultimately take over the whole map.From my understanding, once a faction takes over the map, the game restarts with the winning faction being awarded with some sort of bonus that gives them a slight advantage in the next match. However, since there can be over 600 players actively fighting for each faction, capturing these bases is no simple task.
With its emphasis on teamwork and vehicular combat, the game reminds me of Battlefield 3 quite a bit, only on a larger scale. The previously mentioned huge factions are broken up into 12-player squads; not that you’ll only be walking around with 12 people, as taking over one of these main bases is a 100+ man ordeal. I haven’t quite figured out how everything stays so organized, from my understanding, the smarter players set up spawn points close to enemy bases, and gather/lead groups of tanks to overwhelm legions of enemy troops. I have no idea how these things work, all I know is they work well.
If it weren’t for the people who set up and coordinate these offensive moves, the regular infantry would probably have trouble making successful attacks. Teamwork plays a big part in the outcome of each battle. I would almost go as far as saying that teamwork is more of a requirement in PlanetSide 2 than in any other shooter.
With the wars in each map sometimes lasting for days at a time, each time you login you’ll notice the control each faction has over the maps is fairly different compared to the last time you looked. This makes PlanetSide 2 feel like the most life-like power-struggle to ever be in a FPS.
The smaller battles that influence the war can take anywhere from five minutes to over five hours, while most players probably don’t have tons of time to play, people who find the time to complete a base capture will be met with a very satisfied feeling. To escalate the feeling of long battles, the game features a day/night cycle. I was in one position where two squads and my own were attacking a base at sunrise (in the game) and we weren’t able to actually capture it until night time. It’s a small touch, but being able to recognize that we had been fighting so long to take that one base made it all the more satisfying.
Overall, PlanetSide 2 far exceeded my expectations and I feel that I will stick with it unlike I have most other games featuring the free-to-play model. You may have noticed I didn’t go into detail with any issues I had with the game. That’s because — to my surprise — in the 7 or so hours I played, I can’t find much of anything to complain about. I mean, sure; there are a few muddy textures. But really, this game is so well balanced and plays so well that it blows my mind that it’s free to play. If you have the computer to handle it, please do yourself a favor and check this one out.Note:Due to the nature of this game, please do not consider this as a review, with its MMO-like update system there will no-doubt be many changes made that could either improve or worsen the game. We will post updates about changes made or if any new faults are discovered. Note #2: If you’d like to, you can add me on SOE — USERNAME: Megamanslazar
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