It’s been a few days, and now hits the second of four Halloween-themed Guild Wars 2 updates!
The Doors that appeared a few days ago have turned into portals to the Mad King’s Realm. This update added lots of things that (as far as I could tell) are accessible to players of all levels. Unlike the last one in which there was a Jump puzzle that took place in a level 80 zone. Here’s a quick rundown of the ghoul filled additions.
Mad King’s Labyrinth
The least exciting of all is the Mad King’s Labyrinth. After about a half hour of thinking it would branch off into the other new content, I discovered it was just an area to kill enemies (of the Skeletal and Candy Corn Variety) to obtain XP and money. I’m not a fan of grinding, so I immediately left to get to the good stuff.
This new PvP mode pits players against each other in a Death-Match of Lunatics (Ghosts) vs Villagers. The Lunatic team is given a very particular set of skills that makes them a nightmare for the Villager team. While the Villagers are tasked with simply surviving as long as they can. Although to score extra points they need to grab objects that are scattered around the map and run them back to their base. These objects are all spooky of course, torches, webs, you name it. If it’s in “that neighbor’s” yard around this time of the year, you better grab it.
Possibly the most noteworthy of all additions is Reaper Rumble. Reaper Rumble is a PvP MOBA game-type that gives players an experience similar to that of DOTA or League of Legends, all while in the third-person perspective of Guild Wars 2. Each team runs to the center of the map scrambling to grab a pumpkin to bring to their base. Retrieving these pumpkins cause skeletal minions to spawn and are immediately sent down a road to the enemy’s base in a standard MOBA fashion. The object of the game is to have sent enough minions to destroy the opponent’s base while killing as many members of the opposing team as possible. While I was a bit confused when I first jumped into a match, once I understood it, I found it to be one of my favorite PvP types in the whole game. Hopefully they wont take it out with the end of October coming so soon.
If you’ve been playing Guild Wars 2 since launch, you’ve probably become familiar with it’s platforming challenges, as the game calls them: “Jump Puzzles”. These courses of frustration test players’ skills (and patience) by tasking them with jumping across small (sometimes moving) platforms. Often while doing these, I found myself enjoying them quite a bit even though the controls/camera are not ideal for platforming. But this particular course might push the patience I’ve had with the jump puzzles a bit far.
As the name suggests, the segment takes place at a clock tower. The tall structure has some awkward, very small platforms floating around it, players of course have to hop from one platforming to another in order to get to the top, but a few things make this more frustrating than one of Guild Wars 2’s other Jump Puzzles. These platforms are spinning around the tower at a disorienting speed, I often found my eyes looking at the tower’s constant movement rather than the platforms I so desperately needed to jump onto. Why did I “desperately” need to jump onto another platform? Because from the start of the jump puzzle to the end, all of the platforms are sinking, into green ghost-juice at an alarming rate.
While this is all very difficult in itself [particularly while playing one of the larger races in the game (Charr)]. You are forced to take part in this challenge (which is made up of very narrow walkways I should add) with upwards of ten other players! This means every platform you need to jump to is probably being covered by another player who is having the exact same problem as you. Failure on this Jump Puzzle boots you out of your instance and puts you in a waiting room to wait for the other players to finish their run. It’s pretty frustrating, and as of writing this I have not completed it. However, I was told by someone that at the top players are greeted with a Treasure Chest with “The Mad King’s Slippers” inside. This item has several sockets and if I remember correctly, a fairly high defense rating (at least for a level 41 such as myself).
While I wouldn’t blame you for questioning my skills and blaming them for my frustration. I asked around and it seemed everyone was having just as much trouble as I was.
I’ll be honest though, I lovingly hate this addition. It’s frustrating, but I love completing what seem to be (at least for me) impossible challenges, the and plan to get to the top in the coming days.
Last and probably least. I noticed the Lions Arch Waterfall looking sort of icky. I’m not sure what it means, but I’m assuming that “Spectral Energy Level” bar will go up when the next update is released on the 28th of this month.
That’s just about it for this update! I apologize if I left anything out.
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